Scriptname _00E_LootContainer extends ObjectReference ;===================================================================================== ; EVENTS ;===================================================================================== Event OnInit() Self.BlockActivation(True) EndEvent Event OnActivate(ObjectReference akActionRef) if AkActionRef == Game.GetPlayer() && Self.GetItemCount(Gold001) > 0 if !bDone CheckForGoldIncrementation() EndIf ;RemoveAllItems(Game.GetPlayer(), abKeepOwnership = true) ITMGoldUp.Play(PlayerREF) Game.GetPlayer().AddItem(Gold001, Self.GetItemCount(Gold001)) DisableNoWait() endif EndEvent ;===================================================================================== ; FUNCTIONS ;===================================================================================== Function CheckForGoldIncrementation() if _00E_FS_IsForgottenStoriesActivated.GetValueInt() == 1 bDone = True iCurrentGoldCount = Self.GetItemCount(Gold001) fPlayerLockpicking = PlayerREF.GetActorValue("Lockpicking") if fPlayerLockpicking >= 15 IncrementGold() EndIf EndIf EndFunction Function IncrementGold() float fIncrementPercentage = (fPlayerLockpicking/iGoldMultiplicator)/100 Self.AddItem(Gold001, (iCurrentGoldCount*fIncrementPercentage) as Int) EndFunction ;===================================================================================== ; PROPERTIES ;===================================================================================== bool bDone ; Use this to control how much the lockpicking skill increments the gold found in chest. When changing, remember to change in _00E_ChestAndDoorLockScript.psc as well! ; Current calculation: Gold in chest*((Lockpicking/iGoldMultiplicator)/100) int iGoldMultiplicator = 5 float fPlayerLockpicking int iCurrentGoldCount GlobalVariable Property _00E_FS_IsForgottenStoriesActivated Auto Actor Property PlayerREF Auto Sound Property ITMGoldUp Auto MiscObject Property Gold001 Auto