Scriptname _00E_MQ01_KillerArrow02Script extends activemagiceffect Event OnEffectStart(Actor akTarget, Actor akCaster) Game.ShakeCamera(afStrength = 1.0) Finn.GetReference().PlaceAtMe(_00E_HarmlessFireExplosion, 1) ShootMarker.GetReference().PushActorAway(Finn.GetActorReference(), 5.0) ObjectReference PlayerThrowMarker = PlayerREF.PlaceAtMe(XMarkerHeading, 1) PlayerThrowMarker.MoveTo(PlayerREF, - 290.0 * Math.Sin(PlayerREF.GetAngleZ()), - 200 * Math.Cos(PlayerREF.GetAngleZ()), PlayerRef.GetHeight() + 15.0) _00E_FireExplosion.Play(PlayerREF) PlayerREF.SplineTranslateToRef(PlayerThrowMarker, 100, 2000) MAGFireBallExpImod.Apply() Utility.Wait(4) MQ01_UnchartedLand.SetStage(130) EndEvent Explosion Property _00E_HarmlessFireExplosion Auto ImageSpaceModifier Property MAGFireBallExpImod Auto Actor Property PlayerREF Auto Sound Property _00E_FireExplosion Auto Static Property XMarkerHeading Auto ReferenceAlias Property Finn Auto ReferenceAlias Property ShootMarker Auto Quest Property MQ01_UnchartedLand Auto