Scriptname _00E_MQ01_SetStageOnActivateSit extends ObjectReference Import Utility Event OnInit() Self.BlockActivation(True) EndEvent Event OnActivate(ObjectReference akActionRef) if (akActionRef == PlayerREF) && (MQ01.GetStage() == 30) if PlayerREF.IsEquipped(Torch01) PlayerREF.UnequipItem(Torch01) EndIf Self.Activate(PlayerREF, True) Game.DisablePlayerControls(true, true, false, false, true, false, false, true) MQ01.SetStage(32) EndIf EndEvent actor Property PlayerRef Auto Quest Property MQ01 Auto Light Property Torch01 Auto