Scriptname _00E_MQ01_WolfStopCombatFailsaveSC extends ObjectReference Event OnTriggerEnter(ObjectReference akActionRef) Actor akActionRefActor = akActionRef as Actor _00E_QuestFunctions.PrintDebugMessage("I exist!") if akActionRefActor != PlayerREF _00E_QuestFunctions.PrintDebugMessage("Entering trigger.") akActionRefActor.StopCombat() akActionRefActor.StopCombatAlarm() EndIf EndEvent Actor Property PlayerREF Auto