Scriptname _00E_MQ02_CrashFailsaveOutsideSC extends ObjectReference ; This is an extremely ugly failsave to prevent the game from crashing when the player leaves the tavern with Jespar (only occurs when Jespar is enabled ; and when queststage is 140. If you find out what's actually causing this - we're at our wits' ends, please tell us so. This script re-enabled Jespar after ; hes is being disabled in the tavern when using the door.) Event OnTriggerEnter(ObjectReference akActionRef) if akActionRef == PlayerREF && _00E_MC_JesparREF.IsDisabled() _00E_MC_JesparREF.Enable() EndIf EndEvent Actor Property PlayerREF Auto Actor Property _00E_MC_JesparREF Auto