Scriptname _00E_MQ02_DoorCrashFailsaveSC extends ObjectReference ; This is an extremely ugly failsave to prevent the game from crashing when the player leaves the tavern with Jespar (only occurs when Jespar is enabled ; and when queststage is 140. If you find out what's actually causing this - we're at our wits' ends, please tell us so.) Event OnActivate(ObjectReference akActionRef) if !bDone if akActionRef == PlayerREF && MQ02.GetStage() == 140 _00E_MC_JesparREF.Disable() EndIf EndIf EndEvent bool bDone Actor Property PlayerREF Auto Actor Property _00E_MC_JesparREF Auto Quest Property MQ02 Auto