Scriptname _00E_MQ03RuineTriggerStartScene extends ObjectReference Actor Property MQ03Soeldner02Ref Auto Actor Property MQ03Soeldner03Ref Auto ObjectReference Property MQ03RuineDoor Auto Scene Property _00E_MQ03_PathOfHopeSceneRuin01 Auto Quest Property _00E_MQ03_PathOfHope Auto Int DoOnce Event OnTrigger(ObjectReference akActionRef) if(_00E_MQ03_PathOfHope.GetStage() >= 40) if(akActionRef == Game.GetPlayer()) if(DoOnce == 0) if(MQ03Soeldner02Ref.IsDead() == true)&&(MQ03Soeldner03Ref.IsDead() == true) MQ03RuineDoor.lock(false) MQ03RuineDoor.activate(Game.GetPlayer()) _00E_MQ03_PathOfHopeSceneRuin01.Start() if _00E_MQ03_PathOfHopeSceneRuin01.IsPlaying() ; Debug.Messagebox("scene is playing!") DoOnce = 1 endIf endif endif endif endif endevent