Scriptname _00E_MQ07a_EnemySC extends ObjectReference Event OnInit() Self.BlockActivation(True) EndEvent Event OnActivate(ObjectReference akActionRef) If akActionRef == PlayerREF _00E_MQ07a_sNotLootable.Show() _00E_A2_Ghostwalk_TeleportDoneSound.Play(PlayerREF) EndIf EndEvent Message Property _00E_MQ07a_sNotLootable Auto Actor Property PlayerREF Auto Sound Property _00E_A2_Ghostwalk_TeleportDoneSound Auto