Scriptname _00E_MQ08AltarScript extends ObjectReference ;Event OnInit() ; commented out since the property MQ08BridgeRef is currently ; pointing to a _48E_Frostelementar instead of anything resembling ; a bridge. ;MQ08BridgeRef.PlayGamebryoAnimation("Forward") ;EndEvent Event OnActivate(ObjectReference akActionRef) if MQ08_IntoTheDeep.GetStage() == 100 && DoOnce == False DoOnce = True Game.GetPlayer().RemoveItem(_00E_MQ08Siegelstein, 1) MQ08SiglstoneRef.Enable() game.ShakeCamera(Game.GetPlayer(),0.5,0.5) Utility.Wait(0.6) MAGIllusionNightEyeOff.Play(Game.GetPlayer()) Utility.Wait(0.6) MQ08DisableLinkMarkerRef.Enable() game.ShakeCamera(Game.GetPlayer(),0.5,0.5) Utility.Wait(0.6) ; commented out again for the same reason ;MQ08BridgeRef.PlayGamebryoAnimation("Backward", true) Utility.Wait(2.6) MQ08_IntoTheDeep.SetStage(105) EndIf EndEvent ObjectReference Property MQ08SiglstoneRef Auto MiscObject Property _00E_MQ08Siegelstein Auto Quest Property MQ08_IntoTheDeep Auto ObjectReference Property MQ08DisableLinkMarkerRef Auto ObjectReference Property MQ08BridgeRef Auto Sound Property MAGIllusionNightEyeOff Auto Bool DoOnce = false