Scriptname _00E_MQ11a_BarrelPileScript extends ObjectReference Event OnActivate (ObjectReference akActionRef) if (akActionRef == Game.GetPlayer()) && (MQ11a.GetStage() == 60) int iButton = _00E_MQ11a_ExplosiveBarrelsMessagebox.Show() If iButton == 0 Return Elseif iButton == 1 MQ11a.SetStage(65) EndIf EndIf EndEvent Quest Property MQ11a Auto Message Property _00E_MQ11a_ExplosiveBarrelsMessagebox Auto