Scriptname _00E_MQ11a_CombatTavernscript extends ReferenceAlias {Failsave-Script that kicks in if the player attacks one of the tavern guests.} Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked) if akAggressor == PlayerREF MQ11a.SetObjectiveFailed(15) MQ11a.SetStage(39) EndIf EndEvent Quest Property MQ11a Auto Actor Property PlayerREF Auto