Scriptname _00E_MQ11a_LeverSC extends ObjectReference ;===================================================================================== ; EVENTS ;===================================================================================== Event OnInit() Self.BlockActivation(True) EndEvent Event OnActivate(ObjectReference akActionRef) If !(Game.GetPlayer().IsInCombat()) Self.Activate(akActionRef, True) Else _00E_MQ11a_Lever_Combat_Message.Show() EndIf EndEvent ;===================================================================================== ; PROPERTIES ;===================================================================================== Message Property _00E_MQ11a_Lever_Combat_Message Auto