Scriptname _00E_MQ11a_RegisterEnemyDeathScript extends Actor Event OnDying(Actor akKiller) RegisterDeath() EndEvent Event OnDeath(Actor akKiller) RegisterDeath() ; Just in case OnDying fails... EndEvent Function RegisterDeath() If MQ11a.IsRunning() If bRegisteredDeath == False bRegisteredDeath = True (MQ11a as _00E_MQ11a_Functions).RegisterKilledEnemy() EndIf EndIf EndFunction Quest Property MQ11a Auto Bool bRegisteredDeath