Scriptname _00E_NQ12Functions extends Quest ;===================================================================================== ; EVENTS ;===================================================================================== Event OnUpdate() If !Sila.IsInCombat() Sila.StartCombat(Game.GetPlayer()) EndIf EndEvent ;===================================================================================== ; FUNCTIONS ;===================================================================================== Function SetUpNQ12Scene() MilbertRef.DisableNoWait() Sila.DisableNoWait() NQ12Blood.Enable() EndFunction Function EnableTriggerBox() NQ12TriggerArkLoc01.Enable() EndFunction Function EnablePainting() NQ12_SilaPaintingREF.Enable() EndFunction Function ShowThoughtMessage() SetObjectiveCompleted(20) Message.ResetHelpMessage("Empty") _00E_NQ12_Message01.ShowAsHelpMessage("Empty", 4, 0, 1) EndFunction Function ShowMessage() SetStage(40) SetObjectiveDisplayed(40) NQ12VerloreneDisableMarker.disable() MilbertRef.DisableNoWait() MilbertRef.MoveTo(NQ12SeehaimMilbertMarker) MilbertRef.EnableNoWait() Sila.DisableNoWait() Sila.MoveTo(NQ12SeehaimSilaMarker) Sila.EnableNoWait() NQ11_SC1.ForceStart() EndFunction Function InitiateCombat() NQ11_SC2Combat.ForceStart() SilaBase.SetEssential(0) Actor SilaActor = Sila as Actor SilaActor.StartCombat(Game.GetPlayer()) Sila.AddItem(_00E_NQ12CageKey, 1) NQ12Blood.Disable() RegisterForSingleUpdate(3) EndFunction Function InitiateMilbertsDeath() NQ12Door.Lock(0) NQ12_SC3MilbertDeath.ForceStart() NQ12Blood.Disable() EndFunction Function KillMilbert() Actor SilaActor = Sila as Actor Actor MilbertActor = MilbertRef as Actor SilaActor.PlayIdleWithTarget(KillMove, MilbertActor) MilbertBase.SetEssential(0) MilbertActor.SetGhost(0) MilbertActor.KillEssential(SilaActor) MilbertActor.Kill(SilaActor) NQ12Blood.Disable() EndFunction ;===================================================================================== ; PROPERTIES ;===================================================================================== Actor Property Sila Auto Actor Property MilbertRef Auto ObjectReference Property NQ12Door Auto ObjectReference Property NQ12TriggerArkLoc01 AUto ObjectReference Property NQ12SeehaimMilbertMarker Auto ObjectReference Property NQ12SeehaimSilaMarker Auto ObjectReference Property NQ12VerloreneDisableMarker Auto ObjectReference Property NQ12_SilaPaintingREF Auto ObjectReference Property NQ12Blood Auto ActorBase Property SilaBase Auto ActorBase Property MilbertBase Auto Scene Property NQ11_SC1 Auto Scene Property NQ11_SC2Combat Auto Scene Property NQ12_SC3MilbertDeath Auto Message Property _00E_NQ12_Message01 Auto Key Property _00E_NQ12CageKey Auto Idle Property KillMove Auto