Scriptname _00E_NQ27_Functions extends Quest Import _00E_QuestFunctions ;===================================================================================== ; FUNCTIONS ;===================================================================================== Function DespawnOldManOldWoman() _00E_NQ27_OldManREF.Disable() _00E_NQ27_OldWomanREF.Disable() EndFunction Function EnableLevers() _00E_NQ27_Lever01REF.Enable() _00E_NQ27_Lever02REF.Enable() _00E_NQ27_Lever03REF.Enable() EndFunction Function ActivateWallMechanism() if _00E_NQ27_Lever01REF.IsInPullPosition == false && _00E_NQ27_Lever02REF.IsInPullPosition == false && _00E_NQ27_Lever03REF.IsInPullPosition == false _00E_NQ27_MoveableWallREF.TranslateTo(_00E_NQ27_MoveableWallREF.GetPositionX(), (_00E_NQ27_MoveableWallREF.GetPositionY() - fTranslateValue), _00E_NQ27_MoveableWallREF.GetPositionZ(), _00E_NQ27_MoveableWallREF.GetAngleX(), _00E_NQ27_MoveableWallREF.GetAngleY(), _00E_NQ27_MoveableWallREF.GetAngleZ(), 100.0) _00E_NQ27_MoveablePostREF.TranslateTo(_00E_NQ27_MoveablePostREF.GetPositionX(), (_00E_NQ27_MoveablePostREF.GetPositionY() - fTranslateValue), _00E_NQ27_MoveablePostREF.GetPositionZ(), _00E_NQ27_MoveablePostREF.GetAngleX(), _00E_NQ27_MoveablePostREF.GetAngleY(), _00E_NQ27_MoveablePostREF.GetAngleZ(), 100.0) int iMechanismSound = DRSStoneRotatingDiscLPM.Play(_00E_NQ27_MoveableWallREF) Utility.Wait(3) Sound.StopInstance(iMechanismSound) EndIf EndFunction Function AddVouchers() ;_00E_NQ_G_07_GunamREF.RemoveItem(Gueterscheine.GetReference().GetBaseObject(), 1, false, PlayerREF) EndFunction Function RemoveLetter() PlayerREF.RemoveItem(Letter.GetReference().GetBaseObject(), 1, false, _00E_NQ27_GuardREF) EndFunction Function RemoveSchuldschein() PlayerREF.RemoveItem(Schuldschein.GetReference().GetBaseObject(), 1, false, _00E_NQ27_GuardREF) EndFunction Function SetupSC01() _00E_NQ27_OldManREF.MoveTo(_00E_NQ27_OldManStandMarker) _00E_NQ27_OldWomanREF.MoveTo(_00E_NQ27_OldWomanStandMarker) _00E_NQ27_GuardREF.MoveTo(_00E_NQ27_GuardStandMarker) EndFunction Function StartSC01() NQ27_SC01_DialogueInFrontOfHouse.ForceStart() If NQ27_SC01_DialogueInFrontOfHouse.IsPlaying() PrintDebugMessage("NQ27_SC01_DialogueInFrontOfHouse is playing!") Endif EndFunction Function RewardMoney() PlayerREF.AddItem(Gold001, __Config_RewardMoney) EndFunction Function FinishQuest() RewardMoney() Levelsystem.GiveEP(__Config_RewardEXP) Self.CompleteQuest() EndFunction ;===================================================================================== ; PROPERTIES ;===================================================================================== float fTranslateValue = 250.0 ;rewards int Property __Config_RewardEXP Auto int Property __Config_RewardMoney Auto MiscObject Property Gold001 Auto _00E_QuestFunctions Property Levelsystem Auto ;sound for secret door Sound Property DRSStoneRotatingDiscLPM Auto ;actors Actor Property PlayerREF Auto Actor Property _00E_NQ27_OldManREF Auto Actor Property _00E_NQ27_OldWomanREF Auto Actor Property _00E_NQ27_GuardREF Auto Actor Property _00E_NQ27_KraigKupferhammerREF Auto Actor Property _00E_NQ27_SiraKupferhammerREF Auto ;marker ObjectReference Property _00E_NQ27_GuardStandMarker Auto ObjectReference Property _00E_NQ27_OldManStandMarker Auto ObjectReference Property _00E_NQ27_OldWomanStandMarker Auto ObjectReference Property _00E_NQ27_MoveableWallREF Auto ObjectReference Property _00E_NQ27_MoveablePostREF Auto ;questitems ReferenceAlias Property Schuldschein Auto ReferenceAlias Property Letter Auto ;lever for secret door NorLever01SCRIPT Property _00E_NQ27_Lever01REF Auto NorLever01SCRIPT Property _00E_NQ27_Lever02REF Auto NorLever01SCRIPT Property _00E_NQ27_Lever03REF Auto ;scenes Scene Property NQ27_SC01_DialogueInFrontOfHouse Auto