Scriptname _00E_P01_CutsceneLauncherScript extends ObjectReference {Simply places an invisible activator that triggers the "cutscene" in order to avoid bloated script fragments } Actor Property Father Auto Actor Property PlayerREF Auto ObjectReference Property ShipMarker Auto Sound Property _00E_FireExplosion Auto Sound Property MagLightCharge Auto Quest Property _00E_P01_ASummersDay Auto Quest Property _00E_P02_ANewLife Auto Event OnInit() Game.SetCameraTarget(Father) Debug.SendAnimationEvent(Father, "IdleCannibalFeedCrouching") Utility.Wait(2) MagLightCharge.Play(PlayerREF) PlayerREF.SplineTranslateToRef(Father, 20, 400) Utility.Wait(0.2) _00E_FireExplosion.Play(PlayerREF) FadeToBlackHoldImod.Apply() Utility.Wait(1) _00E_P02_ANewLife.Start() Utility.Wait(1) _00E_P01_ASummersDay.CompleteAllObjectives() _00E_P01_ASummersDay.CompleteQuest() FadeToBlackHoldImod.remove() Self.Delete() EndEvent ImageSpaceModifier Property FadeToBlackHoldImod Auto