Scriptname _00E_PlayerHousing_CellNameSC extends ReferenceAlias {controls the name of the player house, the name of the rhalata temple and also contains a mannequin failsafe} ;===================================================================================== ; EVENTS ;===================================================================================== Event OnPlayerLoadGame() resetName() EndEvent Function resetName() If sHouseNobleQuarterName != "" CapitalCityPlayerHouseUpper.SetName(sHouseNobleQuarterName) Else if CapitalCityPlayerHouseUpper.GetActorOwner() == Player CapitalCityPlayerHouseUpper.SetName(_00E_sPlayerHouseNobleQuarterName.GetName()) EndIf EndIf If sHouseMarketQuarterName != "" CapitalCityPlayerhouse.SetName(sHouseMarketQuarterName) Else If CapitalCityPlayerhouse.GetActorOwner() == Player CapitalCityPlayerhouse.SetName(_00E_sPlayerHouseMarketQuarterName.GetName()) EndIf EndIf If FS_NQR03.GetStage() >= 35 FS_NQR03_RhalataTemple.SetName(_00E_sRhalataTempleName.GetName()) EndIf Endfunction ;===================================================================================== ; PROPERTIES ;===================================================================================== string Property sHouseMarketQuarterName Auto string Property sHouseNobleQuarterName Auto ActorBase Property Player Auto Message Property _00E_sPlayerHouseMarketQuarterName Auto Message Property _00E_sPlayerHouseNobleQuarterName Auto Message Property _00E_sRhalataTempleName Auto Cell Property CapitalCityPlayerHouseUpper Auto Cell Property CapitalCityPlayerhouse Auto Cell Property FS_NQR03_RhalataTemple Auto Quest Property FS_NQR03 Auto