Scriptname _00E_PlayIdleWithTargetScript extends ObjectReference Event OnTriggerEnter(ObjectReference akActionRef) Debug.SendAnimationEvent(YuslanTestREF, "IdleForceDefaultState") Debug.SendAnimationEvent(TealorTestREF, "IdleForceDefaultState") YuslanTestREF.Enable() YuslanTestREF.RegenerateHead() YuslanTestREF.SetGhost(False) YuslanTestREF.GetActorBase().SetEssential(False) Utility.Wait(1) If akActionRef == Game.GetPlayer() If TealorTestREF.PlayIdleWithTarget(pa_2HMKillMoveDecapSlash, YuslanTestREF) Debug.Messagebox("Nice") Else Debug.Messagebox("Meh") EndIf EndIf EndEvent Idle Property pa_2HMKillMoveDecapSlash Auto Actor Property YuslanTestREF Auto Actor Property TealorTestREF Auto