Scriptname _00E_SetGamehourOnTriggerEnter extends ObjectReference Event OnTriggerEnter(ObjectReference akActionRef) If akActionRef == PlayerREF && Done == False Done = True Levelsystem.SkipTimeToHour(__Config_DesiredTime) Disable() EndIf EndEvent Actor Property PlayerREF Auto _00E_QuestFunctions Property Levelsystem Auto Float Property __Config_DesiredTime Auto Bool Done