Scriptname _00E_SullevanManor_DoorScript extends ObjectReference {This script opens the door in Sullevan's artifact chamber. } objectReference property BlackDoor auto ;This is the referenced door which will open upon entering the trigger objectReference property BlackDoorMarker auto ;This is the XMarker int doOnce Event OnActivate (ObjectReference akActionRef) if doOnce == 0 Debug.MessageBox("Gleich öffnet sich was!") BlackDoor.TranslatetoRef(BlackDoorMarker,20.0) doOnce = doOnce +1; The door will only open once else Debug.MessageBox("Ist doch schon unten!") endif EndEvent