Scriptname _00E_WalkingCameraTriggerboxSc extends ObjectReference {Applies the walking camera Idle to the player for the set duration } Idle Property IdleWalkingCameraStart Auto Idle Property IdleWalkingCameraEnd Auto Float Property WaitingTime Auto Bool Property PlayAnimPlayer Auto Actor Property PlayerREF Auto Event OnTriggerEnter(ObjectReference akActionRef) If PlayAnimPlayer == True if akActionRef == Game.GetPlayer() Game.DisablePlayerControls() Game.GetPlayer().PlayIdle(IdleWalkingCameraStart) Debug.Notification("Playing anim 1") Utility.Wait(WaitingTime) Game.GetPlayer().PlayIdle(IdleWalkingCameraEnd) Debug.Notification("Playing anim 2") Game.EnablePlayerControls() EndIf EndIf EndEvent