ScriptName dunHalldirGhostAmbushScript extends MasterAmbushScript {Variation on the standard ambush script: Ghosts are invisible until activated.} EffectShader property GhostShader Auto float property GhostAlpha Auto auto State waiting ;NEW in this variant. Ghosts begin ghosted. Event OnLoad() Utility.Wait(2) self.SetAlpha(0) GhostShader.Stop(self) self.setAV("Aggression", 0) If helpAlliesOnTrigger self.setAV("Assistance", 0) ; Help nobody EndIf EndEvent ;if any of the events above are caught, we leave this state, but first we need to take care ;of setting up everything we need when we get out of our furniture. Event onEndState() ;handle things like sarcophagus lids that are the linkedRef of the furniture If _TryActivateLinkedRef(getLinkedRef()) _TryActivateLinkedRef(getNthLinkedRef(2)) EndIf ;set actor variables self.setAV(ACTOR_VARIABLE, ACTOR_VARIABLE_ON_TRIGGER) _RaiseAggression() ;NEW for this variant. Ghost fades in and solidifies when activated. self.SetAlpha(GhostAlpha, True) GhostShader.Play(self) ;check to see if actor has a linkedRef with this keyword, if so, then activate it If linkKeyword _TryActivateLinkedRef(GetLinkedRef(linkKeyword)) EndIf endEvent endState