;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 16 Scriptname QF_NQ23_0013374C Extends Quest Hidden ;BEGIN ALIAS PROPERTY Yerai ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Yerai Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY chest ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_chest Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Pahtira ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Pahtira Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Steuereinheit ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Steuereinheit Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MarkerLager ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MarkerLager Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Schluessel ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Schluessel Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_11 Function Fragment_11() ;BEGIN CODE SetObjectiveCompleted(10) SetObjectiveDisplayed(15) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN CODE NQ23_SC1.ForceStart() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_5 Function Fragment_5() ;BEGIN CODE SetObjectiveCompleted(10) SetObjectiveCompleted(17) SetObjectiveCompleted(18) SetObjectiveDisplayed(20) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_15 Function Fragment_15() ;BEGIN CODE SetObjectiveCompleted(15) SetObjectiveCompleted(17) SetObjectiveCompleted(18) SetObjectiveDisplayed(20) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN AUTOCAST TYPE _00E_NQ23_Functions Quest __temp = self as Quest _00E_NQ23_Functions kmyQuest = __temp as _00E_NQ23_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveDisplayed(10) kmyQuest.EnableMuldir() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_7 Function Fragment_7() ;BEGIN AUTOCAST TYPE _00E_NQ23_Functions Quest __temp = self as Quest _00E_NQ23_Functions kmyQuest = __temp as _00E_NQ23_Functions ;END AUTOCAST ;BEGIN CODE SetObjectivecompleted(20) SetObjectiveDisplayed(30) kmyQuest.EnableSteuereinheit() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_9 Function Fragment_9() ;BEGIN AUTOCAST TYPE _00E_NQ23_Functions Quest __temp = self as Quest _00E_NQ23_Functions kmyQuest = __temp as _00E_NQ23_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.CompleteQuest() CompleteAllObjectives() Game.GetPlayer().RemoveItem(_00E_NQ23_Sternlingssteuereinheit,1) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_8 Function Fragment_8() ;BEGIN AUTOCAST TYPE _00E_NQ23_Functions Quest __temp = self as Quest _00E_NQ23_Functions kmyQuest = __temp as _00E_NQ23_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(30) SetObjectiveDisplayed(40) kmyQuest.StartSC03() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN AUTOCAST TYPE _00E_NQ23_Functions Quest __temp = self as Quest _00E_NQ23_Functions kmyQuest = __temp as _00E_NQ23_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.CastExplosion() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment Scene Property NQ23_SC1 Auto MiscObject Property _00E_NQ23_Sternlingssteuereinheit Auto