;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 10 Scriptname QF_NQ_G_05_00139DE0 Extends Quest Hidden ;BEGIN ALIAS PROPERTY MaelGroschenfuerst ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MaelGroschenfuerst Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MendelusVollerbeutel ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MendelusVollerbeutel Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Daemmerblumensaft ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Daemmerblumensaft Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Hehlerin ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Hehlerin Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Doorguard ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Doorguard Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY WuesteMarker ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_WuesteMarker Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY DijaamOnelys ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_DijaamOnelys Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Rodas ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Rodas Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Messenger ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Messenger Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Protektor ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Protektor Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY QuellwachtMarker ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_QuellwachtMarker Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Apothekarius ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Apothekarius Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN AUTOCAST TYPE _00E_NQ_G_05_Functions Quest __temp = self as Quest _00E_NQ_G_05_Functions kmyQuest = __temp as _00E_NQ_G_05_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveDisplayed(30) kmyQuest.SwitchChairs() kmyQuest.SetUpSC03() kmyQuest.StartSC03() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_6 Function Fragment_6() ;BEGIN AUTOCAST TYPE _00E_NQ_G_05_Functions Quest __temp = self as Quest _00E_NQ_G_05_Functions kmyQuest = __temp as _00E_NQ_G_05_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest._00E_SC_Mael.EvaluatePackage() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_7 Function Fragment_7() ;BEGIN AUTOCAST TYPE _00E_NQ_G_05_Functions Quest __temp = self as Quest _00E_NQ_G_05_Functions kmyQuest = __temp as _00E_NQ_G_05_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.FinishQuest() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_9 Function Fragment_9() ;BEGIN AUTOCAST TYPE _00E_NQ_G_05_Functions Quest __temp = self as Quest _00E_NQ_G_05_Functions kmyQuest = __temp as _00E_NQ_G_05_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.OpenCellarDoor() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_5 Function Fragment_5() ;BEGIN AUTOCAST TYPE _00E_NQ_G_05_Functions Quest __temp = self as Quest _00E_NQ_G_05_Functions kmyQuest = __temp as _00E_NQ_G_05_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest._00E_SC_Mael.EvaluatePackage() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN AUTOCAST TYPE _00E_NQ_G_05_Functions Quest __temp = self as Quest _00E_NQ_G_05_Functions kmyQuest = __temp as _00E_NQ_G_05_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveDisplayed(5) kmyQuest.SetUpSC02() kmyQuest.StartSC02() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_1 Function Fragment_1() ;BEGIN AUTOCAST TYPE _00E_NQ_G_05_Functions Quest __temp = self as Quest _00E_NQ_G_05_Functions kmyQuest = __temp as _00E_NQ_G_05_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.SetUpSC01() kmyQuest.StartSC01() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_8 Function Fragment_8() ;BEGIN AUTOCAST TYPE _00E_NQ_G_05_Functions Quest __temp = self as Quest _00E_NQ_G_05_Functions kmyQuest = __temp as _00E_NQ_G_05_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.FinishQuest() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_3 Function Fragment_3() ;BEGIN AUTOCAST TYPE _00E_NQ_G_05_Functions Quest __temp = self as Quest _00E_NQ_G_05_Functions kmyQuest = __temp as _00E_NQ_G_05_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(5) kmyQuest.SellPlant() kmyQuest.DumpDijaam() SetObjectiveDisplayed(10) SetObjectiveDisplayed(15) SetObjectiveDisplayed(20) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment