;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 9 Scriptname SF_MQ10b_SC3_LishariDead_0010BBBB Extends Scene Hidden ;BEGIN FRAGMENT Fragment_3 Function Fragment_3() ;BEGIN CODE GetOwningQuest().SetStage(80) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN CODE GetOwningQuest().SetStage(85) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_1 Function Fragment_1() ;BEGIN CODE Levelsystem.SetAllowIdleChatter(False) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_8 Function Fragment_8() ;BEGIN CODE ; Force Yuslan quit whatever animation he's doing. Otherwise the "search" animation survives long into the dialogue. Debug.SendAnimationEvent(Alias_Yuslan.GetActorReference(), "IdleForceDefaultState") ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN CODE Levelsystem.SetAllowIdleChatter(True) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment _00E_QuestFunctions Property Levelsystem Auto ReferenceAlias Property Alias_Yuslan Auto