;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 35 Scriptname SF_MQ13c_SC09_Killscene_0013B5DD Extends Scene Hidden ;BEGIN FRAGMENT Fragment_14 Function Fragment_14() ;BEGIN CODE MQ13c.CloseCompanionCapsules() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_24 Function Fragment_24() ;BEGIN CODE _00E_QUestFunctions.PlayerAIWAlk(False) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_17 Function Fragment_17() ;BEGIN CODE MQ13c.PlayLaunchSequence() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_23 Function Fragment_23() ;BEGIN CODE MQ13c.CollapseReactor() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_29 Function Fragment_29() ;BEGIN CODE MQ13c.PlayerEnterAIWalk() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_6 Function Fragment_6() ;BEGIN CODE MQ13c.StartSteelbirdAttack() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_12 Function Fragment_12() ;BEGIN CODE MQ13c.UpdateObjectives() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_22 Function Fragment_22() ;BEGIN CODE MQ13c.SteelDragonEnter() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment _00E_MQ13c_Functions Property MQ13c Auto