;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 12 Scriptname SF_MQ18a_SC01_DreamSequence_0014BF1E Extends Scene Hidden ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN CODE MQ18a.PortCompanion(MQ18a.MQ18a_Companion_003) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_6 Function Fragment_6() ;BEGIN CODE MQ18a.PortCompanion(MQ18a.MQ18a_Companion_005) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_3 Function Fragment_3() ;BEGIN CODE MQ18a.PortCompanion(MQ18a.MQ18a_Companion_002) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_8 Function Fragment_8() ;BEGIN CODE MQ18a.FadeOutDream() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN CODE MQ18a.PortCompanion(MQ18a.MQ18a_Companion_001) _00E_QuestFunctions.PlayerAiWalk(True) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_10 Function Fragment_10() ;BEGIN CODE _00E_QuestFunctions.PlayerAiWalkStop() Game.DisablePlayerControls(false, true, true, false, true, false, false) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_5 Function Fragment_5() ;BEGIN CODE MQ18a.PortCompanion(MQ18a.MQ18a_Companion_004) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment _00E_MQ18a_Functions Property MQ18a Auto