;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 12 Scriptname SF_NQ26_SC2_00149823 Extends Scene Hidden ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN CODE GetOwningQuest().SetStage(60) Game.GetPlayer().PlayIdle(IdleWalkingCameraEnd) NQ26.Reactivate() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN CODE GetOwningQuest().SetStage(35) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_1 Function Fragment_1() ;BEGIN CODE GetOwningQuest().SetStage(55) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN CODE Game.ShowFirstPersonGeometry(False) Game.SetPlayerAIDriven(True) Game.DisablePlayerControls(true, true, true, true, true, true, true, true) Game.ForceFirstPerson() Game.GetPlayer().PlayIdle(IdleWalkingCameraStart) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment Idle Property IdleWalkingCameraStart Auto Idle Property IdleWalkingCameraEnd Auto _00E_NQ26_Questfunctions Property NQ26 Auto