#include "GameResources.h" FaceGenTriDatabase * FaceGenTriDatabase::GetSingleton(void) { // 515F6D3421B9B5634E8CFA419159BB297C282A3B+3E static RelocPtr g_FaceGenTriDatabase(0x02F017E8); return *g_FaceGenTriDatabase; } BSFaceGenDB::TRI::DBTraits::Data * FaceGenTriDatabase::GetInvalidEntry(void) { // 836BA46E0B9EB46A38D8BAD8A4A7D14584D61BB0+8E static RelocPtr g_FaceGenTriDatabase(0x01DEA01C); return g_FaceGenTriDatabase.GetPtr(); }