#pragma once #include "GameTypes.h" class BGSBaseAlias; class VMClassRegistry; namespace papyrusAlias { void RegisterFuncs(VMClassRegistry* registry); BSFixedString GetName(BGSBaseAlias* thisAlias); UInt32 GetId(BGSBaseAlias* thisAlias); void RegisterForKey(BGSBaseAlias * thisAlias, UInt32 key); void UnregisterForKey(BGSBaseAlias * thisAlias, UInt32 key); void UnregisterForAllKeys(BGSBaseAlias * thisAlias); void RegisterForControl(BGSBaseAlias * thisAlias, BSFixedString control); void UnregisterForControl(BGSBaseAlias * thisAlias, BSFixedString control); void UnregisterForAllControls(BGSBaseAlias * thisAlias); void RegisterForMenu(BGSBaseAlias * thisAlias, BSFixedString menuName); void UnregisterForMenu(BGSBaseAlias * thisAlias, BSFixedString menuName); void UnregisterForAllMenus(BGSBaseAlias * thisAlias); void RegisterForModEvent(BGSBaseAlias * thisAlias, BSFixedString eventName, BSFixedString callbackName); void UnregisterForModEvent(BGSBaseAlias * thisAlias, BSFixedString eventName); void UnregisterForAllModEvents(BGSBaseAlias * thisAlias); void SendModEvent(BGSBaseAlias * thisAlias, BSFixedString eventName, BSFixedString strArg, float numArg); void RegisterForCameraState(BGSBaseAlias * thisForm); void UnregisterForCameraState(BGSBaseAlias * thisForm); void RegisterForCrosshairRef(BGSBaseAlias * thisForm); void UnregisterForCrosshairRef(BGSBaseAlias * thisForm); }