#pragma once class ScrollItem; class BGSPerk; class EffectSetting; class VMClassRegistry; class BGSEquipSlot; namespace papyrusScroll { void RegisterFuncs(VMClassRegistry* registry); float GetCastTime(ScrollItem* thisSpell); BGSPerk* GetPerk(ScrollItem* thisSpell); UInt32 GetNumEffects(ScrollItem* thisMagic); float GetNthEffectMagnitude(ScrollItem* thisMagic, UInt32 index); UInt32 GetNthEffectArea(ScrollItem* thisMagic, UInt32 index); UInt32 GetNthEffectDuration(ScrollItem* thisMagic, UInt32 index); EffectSetting* GetNthEffectMagicEffect(ScrollItem* thisMagic, UInt32 index); UInt32 GetCostliestEffectIndex(ScrollItem* thisMagic); void SetNthEffectMagnitude(ScrollItem* thisMagic, UInt32 index, float value); void SetNthEffectArea(ScrollItem* thisMagic, UInt32 index, UInt32 value); void SetNthEffectDuration(ScrollItem* thisMagic, UInt32 index, UInt32 value); BGSEquipSlot * GetEquipType(ScrollItem* thisMagic); void SetEquipType(ScrollItem* thisMagic, BGSEquipSlot * slot); };