#include "PapyrusTextureSet.h" #include "GameObjects.h" namespace papyrusTextureSet { UInt32 GetNumTexturePaths(BGSTextureSet * thisTextureSet) { return thisTextureSet ? BGSTextureSet::kNumTextures : NULL; } BSFixedString GetNthTexturePath(BGSTextureSet * thisTextureSet, UInt32 n) { return (thisTextureSet && n < BGSTextureSet::kNumTextures) ? thisTextureSet->texturePaths[n].str : NULL; } void SetNthTexturePath(BGSTextureSet * thisTextureSet, UInt32 n, BSFixedString texturePath) { if(thisTextureSet && n < BGSTextureSet::kNumTextures) { thisTextureSet->texturePaths[n].str = texturePath; } } } #include "PapyrusVM.h" #include "PapyrusNativeFunctions.h" void papyrusTextureSet::RegisterFuncs(VMClassRegistry* registry) { registry->RegisterFunction( new NativeFunction0("GetNumTexturePaths", "TextureSet", papyrusTextureSet::GetNumTexturePaths, registry)); registry->RegisterFunction( new NativeFunction1("GetNthTexturePath", "TextureSet", papyrusTextureSet::GetNthTexturePath, registry)); registry->RegisterFunction( new NativeFunction2("SetNthTexturePath", "TextureSet", papyrusTextureSet::SetNthTexturePath, registry)); }