Scriptname _00E_A2_BladedanceMonitorAbility extends activemagiceffect import debug import _00E_TalentLibrary ;===================================================================================== ; EVENTS ;===================================================================================== Event OnEffectStart(Actor akTarget, Actor akCaster) Victim = akTarget EndEvent Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, \ bool abSneakAttack, bool abBashAttack, bool abHitBlocked) if (akAggressor == PlayerREF) && Counter < __Config_RequiredHits Counter = _00E_A2_BladeDanceCounter.GetValueInt() Counter = Counter + 1 _00E_A2_BladeDanceCounter.SetValueInt(Counter) Notification(Counter) elseif Counter == __Config_RequiredHits _00E_A2_BladeDanceCounter.SetValue(0) Counter = 0 DealALotOfDamage() Game.GetPlayer().DispelSpell(_00E_A2_BladedanceCloakSpell) Victim.RemoveSpell(_00E_A2_BladedanceHitAbility) endif EndEvent ;===================================================================================== ; FUNCTIONS ;===================================================================================== Function DealALotOfDamage() PowerLevel = GetTalentLevel(_00E_A2_BladedanceWord01, _00E_A2_BladedanceWord02, _00E_A2_BladedanceWord03) if PowerLevel == 1 DamageSpell = _00E_A2_BladeDanceDamage_L01 ElseIf PowerLevel == 2 DamageSpell = _00E_A2_BladeDanceDamage_L02 ElseIf PowerLevel == 3 DamageSpell = _00E_A2_BladeDanceDamage_L03 EndIf DamageSpell.RemoteCast(Victim, PlayerREF, Victim) _00E_A2_BladeDance_FinalBoom.Play(PlayerREF) Game.ShakeCamera(afStrength = 0.4) EndFunction ;===================================================================================== ; PROPERTIES ;===================================================================================== int Counter int Property __Config_RequiredHits = 5 Auto {How many hits have to be landed before the damage effect kicks in? Default: 5} int PowerLevel Actor Victim Spell DamageSpell GlobalVariable Property _00E_A2_BladeDanceCounter Auto Explosion Property _00E_BladeDanceExplosion Auto WordOfPower Property _00E_A2_BladedanceWord01 Auto WordOfPower Property _00E_A2_BladedanceWord02 Auto WordOfPower Property _00E_A2_BladedanceWord03 Auto Sound Property _00E_A2_BladeDance_FinalBoom Auto Actor Caster Actor Property PlayerREF Auto Spell Property _00E_A2_BladedanceHitAbility Auto Spell Property _00E_A2_BladeDanceDamage_L01 Auto Spell Property _00E_A2_BladeDanceDamage_L02 Auto Spell Property _00E_A2_BladeDanceDamage_L03 Auto Spell Property _00E_A2_BladedanceCloakSpell Auto