Scriptname _00E_OldSherath_BrittleWallScript extends ObjectReference Sound Property _00E_MQ11_PickaxeSound Auto Weapon Property WeapPickaxe Auto Actor Property PlayerREF Auto int doOnce Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, \ bool abBashAttack, bool abHitBlocked) if akSource == WeapPickaxe && doOnce == 0 _00E_MQ11_PickaxeSound.Play(PlayerREF) doOnce = 1 elseif akSource == WeapPickaxe && doOnce == 1 _00E_MQ11_PickaxeSound.Play(PlayerREF) doOnce = 2 elseif akSource == WeapPickaxe && doOnce == 2 _00E_MQ11_PickaxeSound.Play(PlayerREF) self.PlayAnimation("openStart") doOnce = 3 else Debug.Notification("Mit etwas Spitzem könntet ihr die Wand vielleicht aufbrechen.") endif EndEvent