Scriptname _00E_QuestStartTrigger extends ObjectReference Quest Property StartQuest Auto int DoOnce bool Property SetStage Auto int Property DesiredStage Auto Event OnTriggerEnter(ObjectReference akActionRef) if(akActionRef == Game.GetPlayer()) if ( DoOnce == 0 ) StartQuest.Start() ;Debug.Notification("Quest gestartet.") DoOnce = 1 if SetStage == true StartQuest.SetStage(DesiredStage) endif endif endif EndEvent