Scriptname _00E_QyraneanFireflowerScript extends ObjectReference Import math Event OnInit() ;EnchArmorFireFXS.Play(Self) EndEvent Event OnActivate(ObjectReference akActionRef) if akActionRef == PlayerREF && Used == 0 _00E_FireflowerEatSound.Play(PlayerREF) EnchArmorFireFXS.Stop(Self) PlayerREF.RestoreActorValue("Stamina", (PlayerREF.GetActorValue("Stamina")*CurePercentage)) Used = 1 Else Return EndIf EndEvent float CureAmount int Used = 0 float Property CurePercentage Auto Actor Property PlayerREF Auto EffectShader Property EnchArmorFireFXS Auto Sound Property _00E_FireflowerEatSound Auto