Scriptname _00E_RemoveSilenceAndCombatSoundtrack extends ObjectReference Event OnTriggerEnter(ObjectReference akActionRef) if akActionRef == PlayerREF && !bDone bDone = True Levelsystem.RemoveSilence() Levelsystem.RemoveCombatSoundtracks() EndIf EndEvent bool bDone Actor Property PlayerREF Auto _00E_QuestFunctions Property Levelsystem Auto