Scriptname _00E_TEST_Script01 extends ObjectReference Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked) If (akAggressor as actor) && (Utility.RandomInt(1, 100) <= iThrowBackChance) Debug.MessageBox("_00E_FS_A3_Mage_ThaumaturgicShieldSC Cool 2.") akAttacker = akAggressor as Actor akProjectile.Delete() If (akSource as Spell) ReflectSpell(akSource as Spell) Elseif (akSource.HasKeyword(WeapTypeBow)) ReflectArrow(akSource as Weapon) EndIf Endif EndEvent ;===================================================================================== ; FUNCTIONS ;===================================================================================== Function ReflectSpell(Spell spSpellToReflect) EndFunction Function ReflectArrow(Weapon wpBow) EndFunction ;===================================================================================== ; PROPERTIES ;===================================================================================== Actor akAttacker int iThrowBackChance = 100 ; The likelihood that a spell will be reflected onto the caster Spell Property _00E_FS_A3_Mage_ThaumaturgicShieldArrowSP Auto Keyword Property WeapTypeBow Auto