;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 2 Scriptname QF_Abilities_000EEE9B Extends Quest Hidden ;BEGIN ALIAS PROPERTY A2_Ghostwalk_MarkingRune ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_A2_Ghostwalk_MarkingRune Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY A1_Flashpowder_Victim05 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_A1_Flashpowder_Victim05 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY A1_Flashpowder_Victim08 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_A1_Flashpowder_Victim08 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY A2_Starlingdummy_Victim06 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_A2_Starlingdummy_Victim06 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY A2_EldritchBlood_Victim ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_A2_EldritchBlood_Victim Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY A2_EldritchBlood_VictimTarget ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_A2_EldritchBlood_VictimTarget Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY A2_Starlingdummy_SpiderAlias ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_A2_Starlingdummy_SpiderAlias Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY A1_Flashpowder_Victim09 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_A1_Flashpowder_Victim09 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY A2_Ghostwalk_Victim ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_A2_Ghostwalk_Victim Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY A2_Starlingdummy_Victim07 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_A2_Starlingdummy_Victim07 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY A1_Flashpowder_Victim07 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_A1_Flashpowder_Victim07 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY A2_Starlingdummy_Victim05 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_A2_Starlingdummy_Victim05 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY A2_Starlingdummy_Victim04 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_A2_Starlingdummy_Victim04 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY A2_Starlingdummy_Victim03 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_A2_Starlingdummy_Victim03 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY A1_Flashpowder_Victim06 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_A1_Flashpowder_Victim06 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY A2_EldritchBlood_Player ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_A2_EldritchBlood_Player Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY A2_Ghostwalk_WallCheckActor ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_A2_Ghostwalk_WallCheckActor Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY A1_Flashpowder_Victim04 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_A1_Flashpowder_Victim04 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY A2_EldritchBlood_VictimRune ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_A2_EldritchBlood_VictimRune Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY A2_Ghostwalk_Player ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_A2_Ghostwalk_Player Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY A2_Starlingdummy_Victim01 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_A2_Starlingdummy_Victim01 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY A2_Starlingdummy_Victim02 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_A2_Starlingdummy_Victim02 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY A2_Starlingdummy_Victim08 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_A2_Starlingdummy_Victim08 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY A2_Starlingdummy_Victim09 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_A2_Starlingdummy_Victim09 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY A2_EldritchBlood_Rune ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_A2_EldritchBlood_Rune Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY A2_Starlingdummy_Victim10 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_A2_Starlingdummy_Victim10 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY A1_Flashpowder_Victim01 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_A1_Flashpowder_Victim01 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY A1_Flashpowder_Victim02 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_A1_Flashpowder_Victim02 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY A1_Flashpowder_Victim03 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_A1_Flashpowder_Victim03 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY A1_Flashpowder_Victim10 ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_A1_Flashpowder_Victim10 Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Player ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Player Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY A1_OnslaughtPlayer ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_A1_OnslaughtPlayer Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN CODE ;Debug.Messagebox("Is quest running.") ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment