;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 4 Scriptname QF_NQ_Bounty01_000C3F71 Extends Quest Hidden ;BEGIN ALIAS PROPERTY 02Mugmug ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_02Mugmug Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY 03Palas ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_03Palas Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY BountyBoard ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_BountyBoard Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY 01Redrick ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_01Redrick Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY PaylasMapmarker ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_PaylasMapmarker Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_1 Function Fragment_1() ;BEGIN CODE Levelsystem.GiveEP(200) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN CODE Levelsystem.GiveEP(250) _00E_BountyCounter.SetValueInt(_00E_BountyCounter.GetValueInt()+1) If _00E_BountyCounter.GetValueInt() == 3 && _00E_AchievementsEnabled.GetValueInt() == 1 Game.UnlockAchievement("END_BOUNTY_01") EndIf ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN CODE Levelsystem.GiveEP(150) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment _00E_QuestFunctions Property Levelsystem Auto GlobalVariable Property _00E_AchievementsEnabled Auto GlobalVariable Property _00E_BountyCounter Auto