;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 11 Scriptname QF_NQ_G_06_0013CFB7 Extends Quest Hidden ;BEGIN ALIAS PROPERTY PortMarker ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_PortMarker Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY KileanWarrior ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_KileanWarrior Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY MaelGroschenfuerst ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_MaelGroschenfuerst Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Messenger ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Messenger Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Truhe ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Truhe Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Guard ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Guard Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY PlayerRef ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_PlayerRef Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY DijaamOnelys ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_DijaamOnelys Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY Protektor ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Protektor Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY KileanMage ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_KileanMage Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY EnderaleanMage ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_EnderaleanMage Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY EnderaleanWarrior ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_EnderaleanWarrior Auto ;END ALIAS PROPERTY ;BEGIN FRAGMENT Fragment_7 Function Fragment_7() ;BEGIN CODE SetObjectiveDisplayed(40) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_6 Function Fragment_6() ;BEGIN CODE SetObjectiveDisplayed(35) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_3 Function Fragment_3() ;BEGIN CODE SetObjectiveCompleted(10) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_1 Function Fragment_1() ;BEGIN AUTOCAST TYPE _00E_NQ_G_06_Functions Quest __temp = self as Quest _00E_NQ_G_06_Functions kmyQuest = __temp as _00E_NQ_G_06_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveDisplayed(10) kmyQuest.GiveLetter() kmyQuest.SetupSC02() kmyQuest.StartSC02() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_5 Function Fragment_5() ;BEGIN AUTOCAST TYPE _00E_NQ_G_06_Functions Quest __temp = self as Quest _00E_NQ_G_06_Functions kmyQuest = __temp as _00E_NQ_G_06_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(25) SetObjectiveDisplayed(30) kmyQuest.SetupSC05() kmyQuest.StartSC05() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_8 Function Fragment_8() ;BEGIN AUTOCAST TYPE _00E_NQ_G_06_Functions Quest __temp = self as Quest _00E_NQ_G_06_Functions kmyQuest = __temp as _00E_NQ_G_06_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveCompleted(35) SetObjectiveCompleted(40) kmyQuest.FinishQuest() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_9 Function Fragment_9() ;BEGIN CODE If _00E_AchievementsEnabled.GetValueInt() == 1 Game.UnlockAchievement("END_DIJAAM_NO_BLACKMAIL_01") EndIf ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN CODE SetObjectiveCompleted(10) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN AUTOCAST TYPE _00E_NQ_G_06_Functions Quest __temp = self as Quest _00E_NQ_G_06_Functions kmyQuest = __temp as _00E_NQ_G_06_Functions ;END AUTOCAST ;BEGIN CODE kmyQuest.StartMessengerTimer() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN AUTOCAST TYPE _00E_NQ_G_06_Functions Quest __temp = self as Quest _00E_NQ_G_06_Functions kmyQuest = __temp as _00E_NQ_G_06_Functions ;END AUTOCAST ;BEGIN CODE SetObjectiveDisplayed(25) kmyQuest.SetUpStage25() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment GlobalVariable Property _00E_AchievementsEnabled Auto