;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 8 Scriptname SF_MQ14_SC07_Planning_0014342F Extends Scene Hidden ;BEGIN FRAGMENT Fragment_3 Function Fragment_3() ;BEGIN CODE Levelsystem.SetAllowIdleChatter(True) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN CODE GetOwningQuest().SetStage(65) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_7 Function Fragment_7() ;BEGIN CODE _00E_MC_LeoraREF.UnequipItem(Torch01, true) _00E_MC_LeoraREF.ResetInventory() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_1 Function Fragment_1() ;BEGIN CODE getOwningQuest().SetObjectiveCompleted(30) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN CODE Levelsystem.SetAllowIdleChatter(False) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment _00E_QuestFunctions Property Levelsystem Auto Actor Property _00E_MC_LeoraREF Auto Light Property Torch01 Auto