;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 13 Scriptname SF_NQ_G_07Mael_SC04_DijaamPr_0013F712 Extends Scene Hidden ;BEGIN FRAGMENT Fragment_8 Function Fragment_8() ;BEGIN CODE NQ_G_07.BlindPlayer() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_9 Function Fragment_9() ;BEGIN CODE NQ_G_07.DijaamBloodSplattered() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_12 Function Fragment_12() ;BEGIN CODE GetOwningQuest().SetStage(35) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_4 Function Fragment_4() ;BEGIN CODE NQ_G_07.DijaamThrowFlashpowder(NQ_G_07._00E_NQ_G_07_OolanREF, false) NQ_G_07.DumpDijaam() NQ_G_07.OolanFaint() GetOwningQuest().SetStage(40) ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_10 Function Fragment_10() ;BEGIN CODE NQ_G_07.DijaamPlayHitShader() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_7 Function Fragment_7() ;BEGIN CODE NQ_G_07.SpawnSugarIsleEnvoy() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN CODE NQ_G_07.SetupSC04Part2() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment _00E_NQ_G_07_Functions Property NQ_G_07 Auto