Scriptname _00E_LootContainer extends ObjectReference  

;=====================================================================================
;              							EVENTS                 					 
;=====================================================================================

Event OnInit()
	
	Self.BlockActivation(True)

EndEvent

Event OnActivate(ObjectReference akActionRef)

	if AkActionRef == Game.GetPlayer() && Self.GetItemCount(Gold001) > 0
	
		if !bDone
			CheckForGoldIncrementation()
		EndIf
	
		;RemoveAllItems(Game.GetPlayer(), abKeepOwnership = true)
		ITMGoldUp.Play(PlayerREF)
		Game.GetPlayer().AddItem(Gold001, Self.GetItemCount(Gold001))
		DisableNoWait()
		
	endif
	
EndEvent

;=====================================================================================
;              							FUNCTIONS                 					 
;=====================================================================================

Function CheckForGoldIncrementation()

	bDone = True
				
	iCurrentGoldCount = Self.GetItemCount(Gold001)
	fPlayerLockpicking = PlayerREF.GetActorValue("Lockpicking")
	
	if fPlayerLockpicking >= 15	
		IncrementGold()
	EndIf
	
EndFunction

Function IncrementGold()

	float fIncrementPercentage = (fPlayerLockpicking/iGoldMultiplicator)/100
	
	Self.AddItem(Gold001, (iCurrentGoldCount*fIncrementPercentage) as Int)

EndFunction

;=====================================================================================
;              							PROPERTIES                 					 
;=====================================================================================

bool bDone

; Use this to control how much the lockpicking skill increments the gold found in chest. When changing, remember to change in _00E_ChestAndDoorLockScript.psc as well!
; Current calculation: Gold in chest*((Lockpicking/iGoldMultiplicator)/100)
int iGoldMultiplicator = 5

float fPlayerLockpicking
int iCurrentGoldCount

Actor Property PlayerREF Auto
Sound Property ITMGoldUp Auto
MiscObject Property Gold001 Auto