ScriptName _00E_QuickLootPatch Extends ReferenceAlias ; 2.1.4 Eddoursul: QuickLoot RE, EE, and IE compatibility Event OnInit() If SKSE.GetVersion() <= 0 return EndIf If Game.GetLightModByName("Enderal QuickLoot Patch.esp") < 65535 UnregisterForMenu("LootMenu") return EndIf RegisterForMenu("LootMenu") EndEvent Event OnPlayerLoadGame() OnInit() EndEvent Function OnMenuOpen(String MenuName) ObjectReference lootMenuRef = Game.GetCurrentCrosshairRef() If ! lootMenuRef Return EndIf Container baseContainer = lootMenuRef.GetBaseObject() as Container If ! baseContainer || lootMenuRef.GetActorOwner() == Player Return EndIf Bool bHasSlot = _00E_ChestsWithHiddenSlots.ToArray().Find(baseContainer) >= 0 If bHasSlot || lootMenuRef.GetItemCount(Gold001) >= 5 If lootMenuRef == Game.GetCurrentCrosshairRef() && ! lootMenuRef.GetItemCount(_00E_HiddenSlotChecked) && UI.IsMenuOpen("LootMenu") lootMenuRef.AddItem(_00E_HiddenSlotChecked, 1, True) If bHasSlot ContainerBonusControl.OpenHiddenSlot(lootMenuRef, True) Else ContainerBonusControl.IncrementGold(lootMenuRef) EndIf EndIf EndIf EndFunction ActorBase Property Player Auto FormList Property _00E_ChestsWithHiddenSlots Auto MiscObject Property _00E_HiddenSlotChecked Auto MiscObject Property Gold001 Auto _00E_ContainerBonusControl Property ContainerBonusControl Auto