Scriptname _00E_PortNPCToPlayerFailsaveSC extends ObjectReference  

Event OnTriggerEnter(ObjectReference akActionRef)

	If akActionRef == PlayerREF
		If QuestToSet.GetStage() == __Config_iRequiredStage
			Companion.GetReference().MoveTo(PlayerREF)
			Self.Delete()
		EndIf
		
	EndIf

EndEvent

int Property __Config_iRequiredStage Auto

Quest Property QuestToSet Auto

Actor Property PlayerREF Auto

ReferenceAlias Property Companion Auto