Scriptname _00E_QyraneanFireflowerScript extends ObjectReference  

Import math

Event OnInit()
;EnchArmorFireFXS.Play(Self)
EndEvent

Event OnActivate(ObjectReference akActionRef)

if akActionRef == PlayerREF && Used == 0
	_00E_FireflowerEatSound.Play(PlayerREF)
	EnchArmorFireFXS.Stop(Self)
	PlayerREF.RestoreActorValue("Stamina", (PlayerREF.GetActorValue("Stamina")*CurePercentage))
	Used = 1
Else
	Return
EndIf

EndEvent	

	
float CureAmount 
int Used = 0

float Property CurePercentage Auto
	
Actor Property PlayerREF Auto
EffectShader Property EnchArmorFireFXS Auto
Sound Property _00E_FireflowerEatSound Auto