Scriptname _00E_SlowSelfMESC extends activemagiceffect  


Event OnEffectStart(Actor akTarget, Actor akCaster)

	Levelsystem.UpdateSpeed(akTarget)
	Game.ForceFirstPerson()	
	Utility.SetINIFloat("fInAirFallingCharGravityMult:Havok", 0.1)

EndEvent

Event OnEffectFinish(Actor akTarget, Actor akCaster)

	Levelsystem.UpdateSpeed(akTarget)
	Utility.SetINIFloat("fInAirFallingCharGravityMult:Havok", 1.35)

EndEvent

_00E_QuestFunctions Property Levelsystem Auto