Scriptname _00E_SullevanManor_DoorScript extends ObjectReference  
{This script opens the door in Sullevan's artifact chamber.
}
 

objectReference property BlackDoor auto ;This is the referenced door which will open upon entering the trigger
objectReference property BlackDoorMarker auto ;This is the XMarker
int doOnce

 
Event OnActivate (ObjectReference akActionRef)

	if doOnce == 0
		Debug.MessageBox("Gleich öffnet sich was!")
		BlackDoor.TranslatetoRef(BlackDoorMarker,20.0)
		doOnce = doOnce +1; The door will only open once
	else
	Debug.MessageBox("Ist doch schon unten!")
	endif

EndEvent