Scriptname _00E_Vision_SlowSelfSC extends activemagiceffect  

Event OnEffectStart(Actor akTarget, Actor akCaster)

	Game.DisablePlayerControls(false, true, true, false, true, false, true, false)
	Game.ForceFirstPerson()	
	Utility.SetINIFloat("fInAirFallingCharGravityMult:Havok", 0.1)

EndEvent

Event OnEffectFinish(Actor akTarget, Actor akCaster)

	Game.EnablePlayerControls()
	Utility.SetINIFloat("fInAirFallingCharGravityMult:Havok", 1.35)

EndEvent